Team Game Projects

Synesthetic Dream | Inertia! | Sword of Babylon | Battle for the Underground


Synesthetic Dream

Quick Facts

  • Engine: Unreal Engine 3/Unreal Development Kit
  • Role: Producer
  • Team Size: 12 (+ 1 contractor)

My Tasks

  • Supervising a 12 person team towards producing quality content at each milestone
  • Authoring, compiling and/or maintaining the Asset Development Plan, Product Backlog, Scrum Backlogs, Scrum Boards, and Asset Database
  • Creating particle system and material change transformation effects

Overview

Synesthetic Dream is a 2.5D platformer game powered by rhythm. Players must jump to the rhythm of the music to transform the world from dull and dreary to fantastic and fulfilling (visually). The game lets players advance at their own pace and provides several paths for players of different skill levels. Everything that happens in the world is tied to the music and the game provides players with rich visual rewards.

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Inertia!

*Available on Xbox LIVE Marketplace – Indie Games. Click here for details.

Quick Facts

  • Indie Games Challenge 2011 Non-Professional Grand Prize Winner
    • Gameplay Skill Award Winner
    • Technical Skill Winner
    • Gamer’s Choice Award Winner
    • Details
  • Engine: Torque X Game Builder
  • Role: Level Designer/Producer
  • Team Size: 8

My Tasks

  • Designed, constructed, scripted and decorated level four
  • Set decorated three levels designed by other team members
  • Devised an initial plan and schedule with new and original team in order to add new content to the game for release on Xbox LIVE Marketplace including test plan, mini-milestones, and release date

Overview

Inertia! is a 2D side-scrolling platformer game. Originally created by Team Hermes, the game involves zero-gravity inertia-based platforming in a decaying spacestation. It allows the player to disengage gravity and travel via momentum during the middle of jumps


Sword of Babylon

Quick Facts

  • Engine: Unreal Engine 3/Unreal Development Kit
  • Role: Particle FX Artist/Producer
  • Team Size: 9

My Tasks

  • Created all (15) particle effects used in the game including: textures, materials, particle systems
  • Authored and maintained of Asset Development Plan, Asset Database, Product Backlog, Scrum Backlogs, and the Production Scrum Board
  • Devised overall development plan for the game project

Overview

Sword of Babylon is a 3D, third-person action game. The game takes place in The Hanging Gardens of Babylon in the sixth century. The game features two core elements: dodging and melee attacking. The player must utilize each element in order to defeat the ferocious Shedu Alad, a winged-lion with a man’s head. Mashu is an acrobatic warrior blessed with great strength from his demi-god father, Gilgamesh. With the player’s control, Mashu must learn Alad’s attack patterns in order to survive, with only a Gladius in hand.

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Battle for the Underground

Quick Facts

  • Engine: Torque X Game Builder
  • Role: Level Designer/Team Lead
  • Team Size: 4

My Tasks

  • Designed, constructed, scripted and decorated the tutorial (00) level and the second (02) level of a 2D platforming game with several enemy types and breakable platform challenges
  • Primary author of the Game Design Document
  • Created and maintained the Scrum Board and Asset Database

Overview

Battle for the Underground is a 2D, side-scrolling platformer built using TorqueX Game Builder. Players control Walfar as he fends off hordes of emo kids and attempts to rejoin his Norwegian Metal band, Flackenblach, on stage. Walfar weapons are a powerful, hair-whipping Head Bang attack and a mid-air Combat Jump that not only allows him to jump higher, but shoots a fireball out of his ass! The game’s gentle satire of underground music mixed with the classic platforming gameplay makes for a fun and engaging title.

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·Designed and built one level in a 2D, side-scrolling platformer utilizing a mechanic that allows the player to disengage gravity and travel via momentum during the middle of jumps

·Decorated two levels designed by other team members

·Devised an initial plan and schedule with new and original team in order to add new content to the game for release on Xbox Live Indie Games channel including test plan, mini-milestones, and release date